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/// <summary>
/// 马赛克效果
///原理:确定图像的随机位置点和确定马赛克块的大小,然后马赛克块图像覆盖随机点即可.
/// </summary>
/// <param name="m\_Iimage"></param>
/// <param name="val">分割成val\*val像素的小区块</param>
public Image MaSaiKe(Image m\_PreImage , int val)
{
Bitmap MyBitmap = new Bitmap(m\_PreImage);
if (MyBitmap.Equals(null))
{
return null;
}
int iWidth = MyBitmap.Width;
int iHeight = MyBitmap.Height;
int stdR , stdG , stdB;
stdR = 0;
stdG = 0;
stdB = 0;
BitmapData srcData = MyBitmap.LockBits(new Rectangle(0 , 0 , iWidth , iHeight) ,
ImageLockMode.ReadWrite , PixelFormat.Format24bppRgb);
unsafe
{
byte\* point = (byte\*)srcData.Scan0.ToPointer();
for (int i = 0; i < iHeight; i++)
{
for (int j = 0; j < iWidth; j++)
{
if (i % val == 0)
{
if (j % val == 0)
{
stdR = point\[2\];
stdG = point\[1\];
stdB = point\[0\];
}
else
{
point\[0\] = (byte)stdB;
point\[1\] = (byte)stdG;
point\[2\] = (byte)stdR;
}
}
else
{
//复制上一行
byte\* pTemp = point - srcData.Stride;
point\[0\] = (byte)pTemp\[0\];
point\[1\] = (byte)pTemp\[1\];
point\[2\] = (byte)pTemp\[2\];
}
point += 3;
}
point += srcData.Stride - iWidth \* 3;
}
MyBitmap.UnlockBits(srcData);
}
return MyBitmap;
}
(topzs.com/wp-content/uploads/2011/04/192449..) 作者:xx_mm 原文标题:分享一段C#使用指针的代码!! 原文连接:http://topic.csdn.net/u/20110411/12/4a44f138-b8f5-4d72-82eb-6b153eca360e.html